PRIAPOS - Trench & Barbed Wire Generator - WW1/WW2 Trenches, Geometry Nodes + FBX

Build complete WW1 and WW2 trench lines in seconds: dug earthworks, timber walls, duckboards, fire step and barbed wire, all from one curve.

Trench & Barbed Wire Generator is a Geometry Nodes tool for Blender. Draw a curve and it builds the dug ground with front parapet and rear parados mounds, plank revetment walls held by posts, a duckboard walkway on the floor, a timber fire step along the front wall and a belt of concertina wire with stakes and straight barbed strands in no man's land. Change width, depth, mound height or wire distance and everything updates.

Features

  • Works on any curve: straight lines, traversed zig-zag trenches, curved communication trenches

  • Earthworks with parapet, parados, flat apron and lumpy earth, or turn them off and use only the timber and wire on your own landscape

  • Revetment boards and posts, duckboards, fire step, each can be turned off

  • Concertina coil with real barbs, wire stakes and straight strands with sag; coil radius, pitch, distance and thickness controls

  • Damage: missing boards and slats, post lean, board jitter

  • Seed for endless variations, standard and low-poly pieces

  • Realize for Export toggle for FBX / Unreal / Unity

Included

  • Geometry Nodes generator (asset-marked .blend, Blender 4.2+)

  • 5 example trenches: front-line trench, traversed trench, curved trench, ruined trench, communication trench

  • 5 pre-built trench sections and all single pieces as FBX (boards, slats, posts, stakes, barb)

  • Seamless PBR textures: trench mud 2K, weathered planks 2K, bark and post wood 2K. Base Color, Normal (OpenGL + DirectX), Roughness, ORM, Height

Technical

  • Real-world scale, 1 Unreal unit = 1 cm

  • Default trench: 1.4 m wide, 1.9 m deep, 0.6 m parapet

  • Pre-built FBX trenches are about 20 m long, about 70k triangles including the wire

  • Vertex colour attribute Col with a random value per piece for tint variation

  • No collision included

All meshes and textures were generated procedurally for this product. No scanned or third-party content.