PRIAPOS - Sandbag Barricade Generator - Procedural Geometry Nodes + UE5 Walls

Build sandbag walls, fighting positions, machine gun nests and bunkers in seconds.

Sandbag Barricade Generator is a Geometry Nodes tool for Blender that stacks sandbags along any curve. Bags are staggered like brickwork, follow corners, and can be damaged, tapered or ramped with a few sliders. For Unreal Engine and other engines, the pack also ships 5 pre-built walls and 8 single bag meshes as FBX, so you can use it without opening Blender.

Generator features
  • Works on any curve: Bezier, NURBS, Poly, open or closed loops, several splines per object

  • Rows, wall thickness, brick-style stagger, settle (bags sink into each other)

  • Ramped ends, pyramid / bunker profile, leaning parapet

  • Battle damage: breaches that eat into the wall from the top (no floating bags), fallen bags on the ground

  • Seed, position, rotation and scale randomness

  • Per-bag colour variation (also exported as vertex colour)

  • Swap in your own bag meshes

  • One click Realize for Export

Included
  • 1 Geometry Nodes generator (asset-marked .blend, Blender 5.0+) with 5 example walls

  • 4 high-poly bags (2,752 tris) + 4 low-poly bags (532 tris)

  • 5 game-ready walls as FBX (49k to 155k tris)

  • 2K seamless burlap textures: Base Color, Normal (OpenGL + DirectX), Roughness, ORM

  • Documentation with Unreal Engine material setup

Technical details
  • Real-world scale: one bag is 60 x 35 x 17 cm

  • UVs: yes, tiling material

  • Vertex colour: per-bag random value in "Col"

  • Collision: not included (use complex as simple or add your own)

  • Nanite: generate high-poly walls in Blender with the high-poly bag set and export with Realize for Export

  • All meshes and textures were generated procedurally for this product. No scanned or third-party content.