PRIAPOS - Dry Stone Wall Generator - Procedural Geometry Nodes + Game-Ready FBX

Build rural dry stone walls, field boundaries, sheep pens and ruins in seconds.

Dry Stone Wall Generator is a Geometry Nodes tool for Blender that stacks irregular field stones in staggered courses along any curve and finishes the wall with a row of upright coping stones. For Unreal Engine, Unity and Godot the pack also ships 5 pre-built walls and every single stone as FBX.

Generator features
  • Works on any curve: Bezier, NURBS, Poly, open or closed (enclosures, pens)

  • Rows, thickness, stagger, settle and batter (wall gets thinner towards the top)

  • Upright coping stones on top, with their own thickness and height

  • Ramped wall ends

  • Collapsed sections that eat into the wall from the top (no floating stones), with fallen stones on the ground

  • Seed, position, rotation and scale randomness

  • Per-stone colour variation (also exported as vertex colour)

  • Swap in your own rock meshes

  • One click Realize for Export

Included
  • 1 Geometry Nodes generator (asset-marked .blend, Blender 4.2 LTS and newer) with 5 example walls

  • 8 unique stones (192 tris) and 8 low poly stones (48 tris)

  • 5 game-ready walls as FBX: field wall, low wall, ruined wall, enclosure, high wall (5k to 38k tris)

  • 2K seamless weathered stone texture with lichen and moss: Base Color, Normal (OpenGL + DirectX), Roughness, ORM

  • Documentation with Unreal Engine material setup

Technical details
  • Real-world scale: stones are about 45 x 30 x 18 cm, default wall about 1.3 m high

  • UVs: yes, box-projected tiling material

  • Vertex colour: per-stone random value in "Col"

  • Collision: not included (use complex as simple or a box)

  • Textures are packed into the .blend file, so it opens ready to use

  • All meshes and textures were generated procedurally for this product. No scanned or third-party content.