Hello,
I am not sure how to troubleshoot an output pose, not even sure what I should be searching for in terms of a tutorial. Specifically, I am trying to use the Two Bone IK node to move limbs (currently, just the left arm) to be level with a sloped floor during a fall animation. In the Two Bone IK documentation (Animation Blueprint Two Bone IK in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community) it shows a troubleshooting example, but I am not sure how to go about recreating this. Here is a video of my unfixed fall and then an image of the corresponding code, which is using a trace from an AnimNotifyState in the animation sequence:
Additionally, nothing happens when I use the IK for the left hand, and I do have that baked properly (I think) in the animation sequence. Hand_l is in the same location. Here is a screenshot of that:
If I can troubleshoot this like in the documentation, then I can figure out what my effector location should be.
Again, just looking for general troubleshooting guidance, not a solution to this problem, in case I have not presented all of the necessary information.
Edit: I also have no preview of the fall animation in the preview window:
This is an animation layer in a child class of the main ABP following the Outcast Devschool Advanced Locomotion tutorial series on YT.
Last video and details of anim layer- trying bone space for the effector location and two AnimNotifyState tracks:
Again, how should I go about troubleshooting this? Please and thank you.