Previewing/deploying for iphone

I was hoping this would be easy enough(I’m following unreal documentation), but I’m not able to preview or deploy any game on my iphone. I’ve done all my licensing/provision setup, followed the documentations and placed the mobileprovision file in the right place. For in editor launch, I select my iphone 5 and it compiles and says “launch completed!” and nothing else happens, no prevew… Then I try packaging the game(I’m trying tappyChicken now), I place my provision file in the right folder and run the game. It puts the game on itunes, and I see the icon on my iphone, but it’s stuck on “installing” and never installs anything… I’m honestly not sure what else to do. Any help would be appreciated.

here are the errors I’m getting in the log when launching from editor:

Code Sign Error: No matchingprovisioning profiles found: no provisioning profiles matching the bundle identifier ???com.epicgames.ue4test??? were found.
CodeSign error: code signing is required for production type ‘Application’ in SDK ‘iOS 7.1’


Anyone can help?

Apparently I had to restart the computer… It works now. Also make sure you register app id in xcode>organizer by right clicking on your device