Previewing Blueprint before PIE

I find this problem to not have an up-front answer in Unreal Engine! Kinda unintuitive!

How do you “preview” a blueprint variable input while in the editor? I’m trying to program a preview Moon Phase input for my calendar blueprint so that you can see the moon phase move AS you turn the slider in the details panel. How does one go about doing that?

Thanks for any help!

To do that, you would need to have the transform code in the construction script. Or at least a call the custom event that does it, in the construction script.

Great. How is this set up? Screenshot maybe?

You have a custom event that sets the rotation, right? Just connect that to the construction script:

308456-cons.jpg

I figured it out-- you just set up the same script as you would in the event graph.

Actually I’m not using custom event, it’s a float variable I want to enter in. LOTS of blueprints do that and I want that! So how do you go about achieving this?