Is there any way to preview root motion in animation window?
When root motion is selected, character walks “in place” in preview window. However, I’d like to have some way to see how far it moves in the world, this is especially important in case of blendspaces OR when animations are retargeted.
In Unity3d, there was a grid scrolling under character’s feet, which indicated how far character moved. Is there anything like that in Unreal Engine?