Hi, I have character blueprint (parent class is Character) with a capsule component and inside it a mesh component to represent the character. This mesh component is using a blueprint animation class, the latter defining several animations. I want to be able to see a specific animation pose in the character blueprint as a representation for the mesh component. But I don’t see where this can be defined. In the anim blueprint I can select a preview anim, but not in the mesh component of the character blueprint.
bump - is this really a super difficult question?
No there’s no way to add a preview animation in BP editors. You will either have to go to the skeleton and change preview settings or go to the animgraph.
Answering my own question: need to go into the anim blueprint, Anim Preview Editor tab, Edit defaults and set default flags there to act on the default pose, which get then reflected into the Blueprint character mesh owning this anim blueprint.