So I would like to set the ‘preview mesh’ mode to ‘Based on the current content browser selection’, I select the mesh, and everything is fine. But when I save, and come back to this file, it resets back to ‘Sets the preview mesh to a sphere primitive’ and the preview mesh is set back to ‘None’.
I’m not sure what’s causing that, so I’d appreciate any help.
Hi, any update on this issue ?
I dont know if it’s 100% related but with 4.18, we still have a bug that prevents us to save a preview mesh in Persona.
More precisely, we can change the preview mesh, apply the modification, save the animation asset. But after a restart, the preview mesh changes again to a random (?!) one.
We dont get the logic.
I’d appreciate some help too