Preview Camera view on selecting character.

Hello! I am quite confused as to what im doing wrong here. As you can see I have a referenced camera actor in a level that is being put into a set view so in the background of a selection screen on joining a server. You can see a preview screen, aka a 3d background im setting up to see what character your selecting.
Im making this for a multiplayer game, and here is my reference to the camera actor in the level.

Whenever I play the level, it seems that my camera gets put in a completely random location and im unsure what im doing wrong. Here you can see the,
Camera reference in the level
The camera being called in a function
And the function being played out on event OnPostLogin.

The function being played out in my Gamemode,
and the function origin being inside my player controller!

Thanks!

Show your world settings like this, to make sure your don’t have other possible camera in the level.


Your default pawn’s camera will take priority to your scene’s camera.

Hello @JackBeStupid
From what I understand, what you set up should work fine, but I can see you might run into some issues with the multiplayer part.
That video does a great job explaining how to change the Camera View Target

I recommend watching the whole video, it clearly explains how to set up everything, including the multiplayer side

This video may also be useful

I’m also sharing the official documentation on Networking and Multiplayer, which can help you better understand how the server and clients work in Unreal.

hope it helps!