But this time my “Spawner” is not an actor itself, but just a component which spawns a new Actor during BeginPlay. It’s used for putting items on a vehicle, which the player then can later pick up or return to.
This works fine as it is, but I really want to have a preview of the BP I’m going to spawn or else the positioning of the spawners will be a nightmare.
Well, you could spawn the actors in the construction script by moving these nodes into a function and calling it, but that would be inefficient, as the actors would respawn every time you do anything in the editor. It would be a better idea to visualize the location with DrawDebugSphere or something similar in your Construction Script.