Preview a bound value in the editor

I have created a UMG widget that contains a text whose content is bound to a variable.


When this widget is integrated in another widget, and the variable is filled with a new text value, it does not display the new value but still the original default inside of the editor.

Isn’t it favoured to display the overridden default value, and not the default value of the original widget?

I figure this functionality already exists, but is for some reason not executed: When I change the data type of the variable “Text Value” e.g. from String to Text, and compile the child widget, the overridden default becomes visible in the parent widget editor (e.g. “Options” instead “Text”). But once I compile the parent blueprint, it displays the childs default again.