Is there any way to disable join in progress? I want to have multiple players if they start together but joining mid way through doesn’t really make any sense for the map I’m making.
Thanks!
You would probably need to tap into
virtual bool JoinSession(int32 PlayerNum, FName SessionName, const FOnlineSessionSearchResult& DesiredSession) override;
You could also use the advanced session plugin and add in filters.
Edit: Ok found a node that might be what you need in Adv Session
So once you launch a level passed the lobby update the session.
OFC
Adv session is on github. (Compiles for 5.2 no problems)