I have this situation in which when a child object is in contact within the parent object, the child object sticks to the parent object. However, I can still pull the child object apart. I’m trying to work on preventing this from happening. I tried disabling the child’s grabbable component, but that doesn’t seem to work. Also tried deactivating it, but that doesn’t seem to work. Additionally, I realized if I could make an object be static that could prevent object from being movable. However, I’m not sure how to do that. I’ve attached screenshot off the child vase components, and the parent vase components/blueprint. Could someone guide me through how I can resolve this issue, by letting me know what exactly I’m doing wrong with the implementation that I have or suggest how I can access the child’s transform properties and set mobility to static?