Preventing Cheaters

Hello everyone,

We are currently developing a FPS game with abilities and we want to know that is Unreal Engine has its own protection system to prevent in game hacks like speed hack, teleport, immortality etc. If it does not have, where should we set up protection system and how? Is there any guide for that?

  1. There is an anti-cheap plugin that does encryption and other stuff on the memory level.
  2. Evaluate stuff only on the server (hit-traces, check max speed, crazy changes on magazine size, etc)

Where can i get that plugin and is it free? Thanks for answer btw.

Here: [Plugin] Anti-Cheat System - Marketplace - Epic Developer Community Forums

And yes.