Preventing Blueprint Corruption

Hello,
Is there any way to prevent blueprints from becoming corrupted? Sometimes a component of a blueprint based on a c++ class becomes unusable, as the details panel is fully blank. At that point, I have to duplicate the blueprint, reparenting it to another class and back to the original class. I do not use live coding after editing header files or a constructor, and I never use hot reload. I have had this occur in UE5 and UE5.1. I tried this in a new project where I did not use live coding at all, and it eventually occurred. In some projects, it does not happen whatsoever.

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