Preventing actor rotation sometimes.

I have a ‘telekinetic’ pickup system allowing the player to carry, rotate, and change the distance of objects. The problem is that if the held object was rotating (eg rolling) before or starts rotating for a reason other than the player telling it to (eg bumps into something while held), that rotation continues to occur constantly, making it impossible for the player to keep the object still long enough to do anything with.
Thank you for any assistance.


The best solution for this would be to set the angular damping very high for a split second to “reset” the rotation.