Hi, Im using world composition for streaming levels.
In certain locations of the map, the player can click and start a minigame. For easy of use the minigame is actually placed far away in an unused location of the world composition in the persistent level.
The problem is that when I move the camera to the minigame location, the current level the player is in its unloaded. This causes a loading time when the player exits the minigame. I change camera with “set view target with blend”.
I would like to avoid streaming levels to unload the level where the character is when the camera moves away. Is there a way to disable unloading of a specific level? (BP or C++)
How can I set this programmatically at runtime? I will have to disable that for the current level when I launch the minigame and move the camera, then re-enable it again when minigame is finished