Prevent the interface from scaling with the game window

Hi, I’m sure the answer is super obvious, but I can’t figure out how to fix it. I’m creating a visual novel where the backgrounds are images; so I can’t allow the image to not have the same proportion as the camera capturing the game. If this is not possible, could I at least get the user interface to stay fixed with the game image?

Below I put images for you to see what I mean and how disastrous it is:


Best regards and thanks in advance.

I solved the mystery, I realized that in the main menu the menu items were not out of alignment when changing the format of the game window, but in the rest of the menus if it happened.
Then I came to the conclusion that the problem was found when passing from the main menu to the rest of menus and I saw that it was necessary to add again this node “add to player screen”, since when passing to another menu and eliminating the previous one its effect is lost.

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