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Prevent the Create Player function from adding split screen?

I’m trying to figure out how to get a VS play mode working, on the same screen for a fighting game.

I have control for two dummy characters now, and I got it working with the Create player function in the Level blueprint.

Create player with ID 1, and possess the Second player’s character Blueprint.

I get control of both characters this way, but now when I run the game with “Select Viewport”, it makes two windows. If I play with “Standalone Game”, the screen splits in two or more for every player created.

How do you stop this from happening?

In your Project Settings under Maps & Modes there is an option to control the behavior of local multiplayer and splitscreen. You can uncheck Use Splitscreen and should get the behavior you want.