Hey guys,
I have a project where an image takes up the whole screen at one point. I’ve set it up with a widget, and in the texture settings I’ve set it to NoMipMaps, UI, and UserInterface2D. This project is designed so the player can boot it up on a Steam Deck and stream it on a TV. The problem is this: the image is 4K, but when it goes to the Steam Deck, it gets downsized to 720. Then when it’s put on a TV, it looks really bad because it was downscaled. How do I prevent this?