I’m sorry, there are a lot of nodes in my blueprint. Don’t worry about the second sequence in the “Completed” section for the Sprint input. My issue is that when my stamina reaches 0 after sprinting, I can still sprint, but I should be switching to walk mode. Everything else works fine, and it’s probably an easy fix, but I can’t seem to find it since I’m a beginner.
if its multiplayer the stamina logic needs to be on Server too.
dont use retriggerable delays use a SetTimeByEvent (looping, 0.5)
since its run on server the client shouldn’t be Setting IsSprinting anywhere.
in your Stamina>0 branch goes to false and then has a Stamina<=0 setting Sprinting true.