The situation is I am working on converting my mini golf game from Unity to UE4. What I have is a pawn blueprint which contains this component hierarchy:
[ROOT] Scene -> Ball -> SpringArm -> Camera
You can see the setup here:
To get an idea of what the movement should look like, here is a video from the Unity version of the game: Mellow Mini Golf Gameplay Video 1 - YouTube
I want the camera to follow the ball but at the moment even with the rotation inheritance turned off the spring arm is still moving around the ball even though technically there is no rotation of the arm happening. Mouse look will be added, and just rotate the camera around the ball but I’m not concerned with that right now.
Note that in the Unity version the rotation of the ball is locked so technically the ball is just sliding around on the surface rather than actually rolling. That’s of course why I didn’t have this problem in Unity, and if I can just freeze the rotation of the ball in UE4 I would accept that as a solution.
I hope my explanation makes sense, thank you for reading.