Prevent Specific Key Input

Hello, I’m currently struggling to do something that I hope might be quite simple - basically, I want to stop the player being able to use certain keys when typing in Editable Text Boxes in a widget. Any pointers on where to start would be amazing. Thanks!

Since the editable box consumes input and does not allow it to bubble, you’d need to have a workaround. This will check the last entered character and if that character is present on the predefined Exclusion List, it gets deleted:

In this very case, one is unable to type {r,t,y,u}. It seems to work well enough, I tested it briefly, though.

That works perfectly as far as I can tell, amazing! Thanks a lot!!