Hello Guys !
I’ve heard about the Unreal engine Build tools where we can unpack game or other programs that do the same thing but is their a way to block those actions ? Is their a way to protect the PAK file from being unpacked?
You can encrypte them (I let you do some search over this).
But, in fact, there is no real way to secure the file.
If they want, they will.
Even if you encrypt the PAK, people can still get at the assets. If you have the engine source code, you know when the encryption key is loaded and can discover it’s value.
The only way to stop people from breaking the key is to change the engine source at that point…