Hi, I’m trying to prevent the player from spawning items from the inventory when inside certain areas.
What’s the best way to go about this?
I tried with a blocking volume with custom collision that ignores everything but item object types (which I added in project settings), because I’m trying to prevent the items from ending up in these volumes from the outside as well.
But I don’t know how to check if the player is inside one of these volumes, with this type of special collision preset.