I am facing an issue. I want the life ring I spawned on my ship to not physically interact with the ship. How can I achieve this?
ship blueprint
LifeRing blueprint
I am facing an issue. I want the life ring I spawned on my ship to not physically interact with the ship. How can I achieve this?
ship blueprint
Add a new object type, call it IgnoredByShip
and default it to Block
. Set the life ring to that object type (instead of Physics Object), and ensure the shipIgnore
it.
Now the ring falls directly from the ship, and I can’t grab it with the right click because I was using a physics handle.
Are you sure the new object types defaults to Block
?
I want the life ring I spawned on my ship to not physically interact with the ship.
Perhaps I misunderstood the ask. You want the ship to Block it as it was, but you do not want it to react so strongly you could capsize it? Ignoring the physical object is not the answer here then, apologies.
What is the mass of the ship set to?
Does setting ship mass to be much higher and the life buoy to be lower help at all?
And here’s another shot in the dark:
Since you’re using a character (right?), there is a movement component that allows for the character to shove things around regardless of the Physics Handle doing its thing. I wonder if the forces generated by the Character Movement Component
propagate:
If you disable Physics Interaction , does it affect the way the buoy interact with the ship?
Oh my God, I just realized it! The issue was solved when I reduced the weight of the life ring.
Physics Interaction is already disabled for me, so there’s no problem related to the physics handle.
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