Please forgive me if my question or goal is misguided (and for my poor English), but I am wondering if there is any way to constrain the rotation of a root Static Mesh but still have it able to rotate about a Physics Constraint Component. I am quite new to Unreal and am not completely sure if this is possible or what I should be doing instead.
The grayish square is the Pawn that I have set up, but the red outline is what I want it to be doing. The Physics Constraint Component acts as a sort of “grapple” here.
My apologies - I had forgotten to note that I had tried that prior (sort of). I had attempted to make some other component the Root and then set the Cube’s rotation to Absolute, as directly setting the Root’s rotation to Absolute does not seem to be an available action.
The method that I had tried did not seem to work, having run into the same issue.