Happy new year everyone!!
I stumbled over this a long time ago, but didn’t care about it. When I am performing a LineTracebyChannel I can hit actors or components that are hidden, even when I have set the trace channel to visibility.
I tried the same stuff with “hidden in game” instead of toggle the visibility but I still hit the actors.
So my question: Am I understanding the linetrace not correct or how can I prevent the trace to hit my components? The only solution I can think of is to add them to the actors to ignore, but the problem is, that I want to toggle the visibility of my components and I don’t want to change the “actors to ignore” list everytime I toggle them…