I’m working on a little testing project, basically what I’m playing around with is making a layer of ice above water which can be broken through with a boat - like an icebreaker.
While the impacting itself works and looks okay, the problem is that the entire mesh moves upon impact. I’ve tried having both gravity and simulate physics set to off, but oddly enough that doesn’t help. I’ve also tried storing the location in a variable on BeginPlay, and then update it on tick but that resulted in very twitchy behavior.
Any suggestions as to how I can make it static, but still break upon impact?