Prevent Camera Moving On Pawn Posession?

I’ve only found one thing that works so far. If “Auto Manage Active Camera Target” is disabled in the controller and I then use a Set View Target node to set set the controller’s view target to a camera in the level, the view will stay locked to the camera even after possessing a new pawn. This is more of a workaround than a solution though because it means that my view is permanently locked to an actor other than the something the player controller owns. Guess it’ll work for now though.

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