Do you mean that you want to keep the camera in origin offset after teleport?
If so, you can try calculate the delta position of pawn during teleport, and set it back to Spring Arm’s location, spring arm locks itself toward its location.
Do you mean that you want to keep the camera in origin offset after teleport?
If so, you can try calculate the delta position of pawn during teleport, and set it back to Spring Arm’s location, spring arm locks itself toward its location.