Hello,
Im working on a 3d fighting game. I have a separate BP for the camera :
- of which springarm location is between the 2 characters. It works.
- Camera zoom is ok too
Problem is rotation :
When the fighters are at a distance, I want to be able to turn around the opponent. The camera is at 90° as in any game. And it works very well with the BP (Cf. image).
Now I want to make sure that during a projection or if one jumps over the other, the camera is no longer at 90° from their position but at -90°. (like Tekken or Dead or Alive)
Start position or when turning around each other :
Player 1 (left) - Player2 (right), Cam +90°
On quick switch :
(left) Player 2 - Player 1 (right), Cam -90°
I already know how to switch inputs after that, but here I don’t know how and which condition to test.
Please, help me. Thanks in advance