Prevent blueprint from compiling when editing or open blueprint outside of ModKit ue4

Hello all,

So I’ve been developing a mod for Operation:Hard doorstep and while doing so, I was editing one of the blueprints to make it reference object instead of struct, and I pressed compile before finishing which crashed the engine. I couldn’t open the blueprint after that and still can’t. I really don’t want to rewrite it so is there anyway to open the blueprint outside of unreal engine 4 or stop the engine from compiling the blueprint on open since that’s the thing that is crashing it I’m pretty sure.

Thank you in Advance