Is there a setting to prevent Unreal from unloading my static meshes and actors after I play in the editor?
I’m so tired of having to find and pin my meshes just to test mechanics and prototype my level. Its any new actor or static mesh I place in the level gets unloaded after the first time I play in the editor.
I turned off World Partition since I have a very small size level. Things are still getting unloaded. I have less than 100 static meshes/actors in my level for reference. What is going on?