Is there a way I can just throw a node at the beginning of these blurprints to prevent them from being inherited by the child?
Hey there @Novakanart! Welcome to the community! The child class will always have a reference to the original function though. In C++ you could get around that a bit. However when in the child class you can just override the parent side of the function.
Just remove the parent link and then handle the logic however you’d like. Maybe a little error saying the child can’t run this etc. for your designers if they tried to use it.
Ah thank you! Its so simple yet took so long to figure out, my child no longer inherits this portion of blueprint! Thank you for helping me understand this.
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