Hey everyone! I have a level with two level sequences: one that starts on begin play and the second is triggered by a keyboard event. How can I prevent the second one from starting while the first one is still playing? This is how the level blueprint looks like now:
Hello bcvirtualcave, welcome to the Unreal community.
I have attempted to reproduce your concern and the only thing I can think of is perhaps the intro reference you have is not set somehow. The only thing I did differently in my implementation was set the sequence variable after it was created and checked that variable.
So far, what I have here works.
I wonder if you set the variable after creating it, it would function as expected. I look forward to your replies.
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Not setting the variables was the issue! It works perfect now. Thank you so much for your answer and for a really nice welcome the community!
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