PressPointerKey issue

Ok here is my issue and I am not sure if it is a bug, and granted I am using the experimental widgetinteraction component. I have the code working to move the mouse pointer using the thumbstick on the game pad, however when I press the “A” button the widget button does not “click” until and actual mouse click is performed. How do I solve this issue if at all possible? I am not using a 3d menu just a traditional 2d menu based system using UMG.

After testing with a second button I noticed that after mouse clicking on one even if I “Mouse over” the other button the one that received the actualy mouse click will still be “clicked”

Im surprised that no one has any input on this.

The WIC is only for interacting with 3D widget components.