Ok here is my issue and I am not sure if it is a bug, and granted I am using the experimental widgetinteraction component. I have the code working to move the mouse pointer using the thumbstick on the game pad, however when I press the “A” button the widget button does not “click” until and actual mouse click is performed. How do I solve this issue if at all possible? I am not using a 3d menu just a traditional 2d menu based system using UMG.
After testing with a second button I noticed that after mouse clicking on one even if I “Mouse over” the other button the one that received the actualy mouse click will still be “clicked”