But this triggers a load/open on overlap.
I want to have a “PRESS E” message on screen on overlap, then after I press “E” have the load/open level executed
Thank you so much in advance, and have in mind that I’m not a coder, this angle is all new to me.
The input does not generally belong inside the box. It’s the player that is the instigator of actions. There’s like 12 different ways to pull it off, though, ofc.
I don’t have any press E interaction command. I don’t know how to implement it within what i already have.
I have a trigger box that automatically executes the load/open on overlap.
you say 12 ways, I don’t know none lol
What I’m doing is in first person view.
I want to walk up to a phone mesh asset, have the (answer/press E, the execute command basically) appear on screen, then press E and have levels load/open.