Preset Meshes

This may be a little hard to explain but ill try. I have alot of meshes and i have empty building shells. What i need to know is there a way to make a preset of some sort. So lets say i have my empty house and i place doors,windows and furniture and things inside it. Is there then a way to save that as one mesh in the content browser and i can just pull all of that without having to remake it. Or highlight it all and copy and past. while also being able to mess with the individual meshes.

You can always copy and paste, UDK had prefabs which were like a saved group of static meshes, but UE4 doesn’t have that.

Let me try to explain it better. Lets say i have a empty house and i fill it with things like furniture and triggers and blueprint actors. is there a way to then have all of those saved to the content browser then placed. While still being able to change something if need be. Like if i went to maya and modeled everything the house and furniture then imported it into unreal it will all be grouped. But you will not be able to move anything inside.

you can make a composited blueprint .
Select all the assets that you need , then in the detail panel , in the blueprint section , click on the " Replace with composited blueprint " . it will be saved as a blueprint asset in the content browser , and you can edit it inside the blueprint , whenever you want .

Thanks Ill have to test that later.

Thanks I tried it out and thats what i was looking for.