We are trying to load a .obj/.mtl which has multiple materials(textures) using CapturingReality::ModelTools::Import(…), but the texture count is always 1 using GetLocalTexturesCount(). This causes all the separate UV maps to be overlapping and just produces a mess on one texture when texturing.
Loading the same .obj/.mtl files in the RC gui correctly loads and textures the model. Is there some trick to preserving multiple materials when loading .obj/.mtl in the SDK?