Preserving Custom Collider Shapes When Exporting from Houdini to USD

From Houdini, I can export a USD scene that includes a custom collider per mesh, as described in this post:

However, these colliders are interpreted as kdop18 meshes and do not retain their original shape (which is convex in Houdini). I want to export a mesh that maintains its shape, similar to what we can do with UCX meshes. That workflow works well with FBX or Houdini Engine (using collision_geo_ucx_## groups).

Maybe I’m missing something with USD ?

Did you put the

        uniform token purpose = "guide"
        uniform token physics:approximation = "none"

for each of the meshes that would be used for collision?

There will be a way to have same behaviour, with UCX_ prefix in 5.6 and USD import through Interchange.

Yes every collider has these tokens.
Collision works and it takes the guide collider as expected. The only issue is the fact colliders shape get re-processed and don’t match exactly to their source.
Good to know it’s coming in 5.6, there’s no workaround currently with 5.5?