From Houdini, I can export a USD scene that includes a custom collider per mesh, as described in this post:
However, these colliders are interpreted as kdop18 meshes and do not retain their original shape (which is convex in Houdini). I want to export a mesh that maintains its shape, similar to what we can do with UCX meshes. That workflow works well with FBX or Houdini Engine (using collision_geo_ucx_## groups).
Yes every collider has these tokens.
Collision works and it takes the guide collider as expected. The only issue is the fact colliders shape get re-processed and don’t match exactly to their source.
Good to know it’s coming in 5.6, there’s no workaround currently with 5.5?