Present Mod / Swap chain issue

Hi,

I am having sync issue on an XR stage setup.
I have 4 render Nodes, each of them equipped with 2xQuadro RTX8000 with SLI.

As per the Unreal doc, in switchboard, each node should have a “present mode” showing “Hardware composed: Independant flip” .

I managed to obtain it after a fresh reboot of all nodes as per the screenshot:

However, after stopping the instances of Unreal on all nodes through switchboard then relaunching them. Node 1 and Node 3 never go back to that mode and always show as N/A:

It is always the same two nodes, and the only way to get them back to independent flip is to reboot Node 1 and 3. But that status persists only for the first launch of the UE instances.
If I stop them then relaunch… Node 1 and 3 are back to N/A.

Anyone has any clue what to look at to identify the issue?
I made sure PresentMon.exe on each node is set to “Run as Admin”.

I am having the exact same issue. It would be good if someone at Epic could chime in here. I am running 8 nodes and we have to switch levels all day long on shoots. This has become a hindrance to efficient shoot days.

image

To Answer my own question. I had to force switchboard listener to run as administrator.

I have the exact same problem, and its always-on node 01 and does not change

Is there anymore information on this? I’m running into a similar issue even though Listener is in admin mode.