Hi,
I am having sync issue on an XR stage setup.
I have 4 render Nodes, each of them equipped with 2xQuadro RTX8000 with SLI.
As per the Unreal doc, in switchboard, each node should have a “present mode” showing “Hardware composed: Independant flip” .
I managed to obtain it after a fresh reboot of all nodes as per the screenshot:
However, after stopping the instances of Unreal on all nodes through switchboard then relaunching them. Node 1 and Node 3 never go back to that mode and always show as N/A:
It is always the same two nodes, and the only way to get them back to independent flip is to reboot Node 1 and 3. But that status persists only for the first launch of the UE instances.
If I stop them then relaunch… Node 1 and 3 are back to N/A.
Anyone has any clue what to look at to identify the issue?
I made sure PresentMon.exe on each node is set to “Run as Admin”.