Hello! We are a small group who have formed an indie development studio, comprised of 20 members,
who all have a reasonable amount of game development, mod and UE4 experience on average, but this will be our first serious project, with the UE4, that we will be selling on completion.
This project will be a single player, squad based FPS with vehicles, RPG elements, and many customization options. There will also be coop.
The following is our current development order (chronologically sorted),
- Concept Art (characters, vehicles etc)
- Level Planning
- Test Models (characters, weapons)
- Test Levels
- Beta levels
We were wondering if Epic could give us advice on this. Is it correctly sorted for best efficiency?
Also what should be done first: programming, scripting or the level creation? Done simultaneously?
There is an FPS example, “ShooterGame”, on the marketplace. Can that be used as a base? If not, or not recommended,
is it better to use FPS shooter base or Blank?
Finally what is the difference (advantages/disadvantages) between a blueprint project and C++ project?