Hello everyone.
I have some pretty big skeletal meshes in my actors.
It takes a lot of time to prepare when I try to instantiate an actor at runtime.
Is there a way to do it at the start so as not to cause lag?
Thank you in advance.
Hello everyone.
I have some pretty big skeletal meshes in my actors.
It takes a lot of time to prepare when I try to instantiate an actor at runtime.
Is there a way to do it at the start so as not to cause lag?
Thank you in advance.