Hi there,
I’m trying to create the building blocks of a large game level, and I’m using Landscape Streaming Proxies that get streamed in using the World Partition system, but every time a new landscape proxy gets loaded during gameplay the game stutters massively as a message appears with “Preparing Shaders”.
Since it’s a fast paced driving game and new landscape tiles are being streamed in every 10 seconds or so when driving at full speed, it’s making it more or less unplayable.
Is this expected behavior, and is there anything I can do to circumvent this?
same issue, any solution?