Hello, recently I’ve been trying to see how best to prepare my assets for Unreal.
When you import a character into unreal, if your Maya up axis was Y, it autocorrects the rotation so your char stands up right, but then you probably also have to rotate it so that it’s facing X as it’s forward direction.
My question is, why is it we need to set up our Maya scene to favor Unreal, if Unreal’s gonna do the corrections? If it’s bad practice, what kind of complications will it cause?