I’m trying to get my HUD ready for marketplace submission but ran into a few issues. I am trying to make sure it works for previous versions. I created it in 4.20 but when I try to load it in 4.18 it fails to load the map, gamemode controller, Hud controller. All give error messages and refuse to load. So what is the proper way to prepare a HUD for marketplace? Make seperate .uprojects with seperate files or just roll with it for 4.20 only or what? We are supposed to support the last two engine versions but with the way different editor versions handle HUDS and maps it makes it impossible to have it working out of the box without seperate project versions.Thanks in advance.
As far as I’m aware you can’t migrate assets backwards with UE4. If your product is for 4.20 you can just submit it through there, the requirement for supporting the last two engine versions isn’t for new products but for older ones. i.e. If I had a product that was submitted with 4.18, with 4.20 out I still need to have 4.18 and 4.19 supported. Sellers submit content with the latest version being the only compatible all the time. The only thing is some customers may not be using the latest, so your sales may not be as high as it would be if you supported previous versions out of the box. What you’ll want to do going ahead is develop your product on the earliest version you want to support, and then once finished convert them to the later versions for compatibility. If nothing changes you’re good, if some things do you can make a unique version for that engine version and submit it along with your product. Me personally, I’ve been developing on 4.16 for the last year or so, and then converting them to the latest. That way when I submit new products it will be compatible with 4.16 through the latest. Good luck! =)
Thank you so much! Exactly what I needed to know <3