Prep Static Meshes-sharing between multiple projects

Hi- I’m new to UE and looking to understand how UE wants Assets and Textures imported, and what the best workflow is. I have several Kitbash collections and trying to come up with the best workflow for prepping them for importing into various projects.

Whenever I copy the Assets folder into a project folder it takes a long time to “Prepare Static Meshes”. Is there some way to front-load this processing so it can be done (and shared with multiple projects) or is that simply not possible? Ideally I would like to have them as UAssets (or meshes) in a folder so I could copy them into a specific projects Content folder and get to work right away with them, with textures and materials intact. This is quite simple with Blender but how to get this to work with UE5 has eluded me so far. Also keeping the textures linked is a workflow I cant seem to get right.

I don’t mind processing them once overnight but doing it continually for each new project is not ideal for my purposes. Not sure if that is even possible but wanted to see what could be done.

Thank you

Whenever I want to move assets from one project to another I just use the Migrate tool from the source project, select the Content folder of the destination project, and it’s pretty much instant, minus a bit of shader compilation in the new project.

Is this what you’re doing and having issues?

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Thank you- this was the workflow I was looking for!

What I do, which may be of use to you, is to create a template project under the engine with all my commonly used meshes and textures and functions etc. Then you just add it to the TemplateCategories.ini file and it’ll be available as an option when you create a new project - bringing in your assets.