I’m implementing a cinematic VR experience which uses 3d scanned data as frames (around 6k). The data consists out of a model (200k poly), a 2k texture and a material for each frame. I need to preload the assets somehow and then display them in sequence.
I’m getting out of memory crashes because of the textures. I tried the following:
- Drop all frames in a scene - crash
- Have one actor and dynamically load the model / stream the texture - bad result + crash
- Level Streaming - best result so far! But if I load too many sublevels with frames in, the editor crashes
- World composition - it just crashes immediately
I’m quite desperate. What shall I do now?